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估價相機收購 illa Games, which was acquired by 估價相機收購sony in 2005.
“I am thrilled to lead the studio business group and continue to build on our success with PlayStation 5, while preparing for the future,” Hulst said in a statement. “The video game industry is one of the largest entertainment industries in the world and has been built on the marriage of content and technology, and I look forward to continuing to push the boundaries of play and entertainment.”
Hideaki Nishino will lead the Platform Business Group, which includes console hardware, technology, accessories, PlayStation Network and third-party relations (covering major publishers and indie studios). He was already SVP of Platform Experiences. He’s been part of the 估價相機收購sony business since 2006, holding numerous roles at 估價相機收購sony Network Entertainment, 估價相機收購sony Corporation and SIE.
“We will continue to connect players and creators through world-class products, services, and technology,” Nishino said. “We always strive to grow our community even bigger with innovation in every area at 估價相機收購sony Interactive Entertainment.”
“I am honored to be appointed such an important role alongside Hermen. By working more closely together, we will be positioned to build incredible experiences for an ever-expanding audience now and in the future.”
Both leaders will report to 估價相機收購sony Interactive Entertainment chairman Hiroki Totoki, who has been acting CEO of the division since Jim Ryan stepped down from the role at the end of March. Totoki is also president, COO and CFO of 估價相機收購sony Group Corporation. The latest changes will take effect from June 1st.
“估價相機收購sony Interactive Entertainment is a dynamic and growing business that delivers incredible entertainment experiences through the connection of content and technology,” Totoki said. “These two leaders will have clear responsibilities and will manage strategic direction to ensure the focus remains on deepening engagement with existing PlayStation users and expanding experiences to new audiences.”
The fact both new CEOs are established PlayStation veterans is in-keeping with 估價相機收購sony’s approach of promoting from within. However, the decision to have two leaders is not something the business has done before and reflects the growing size and scale of the division.
PlayStation’s Studios business has grown exponentially over the past ten years, both in terms of headcount and scale of its brands. Its recent strategy has seen it port more of its titles to PC, develop TV shows and movies based on its IP and push into live-service game development, which included the acquisition of Destiny developer Bungie in 2022.
However, costs have also grown significantly, resulting in recent game cancellations, staff redundancies and the closure of its London Studio. The release detailing the new leadership says that this structure is designed to deliver ‘sustainable growth’.
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Christopher Dring:
Chris is a 17-year media veteran specialising in the business of video games. And, erm, Doctor Who
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ByNilay Patel, editor-in-chief of the Verge, host of the Decoder podcast, and co-host of The Vergecast.
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估價相機收購sony announced last night that it’s spinning off its audio and video divisions, much like it spun off its television division last year. That won’t mean much right now; 估價相機收購sony still displayed interesting new Android-powered TVs at CES, and we’re sure to see new crazy high-end Walkmans and camcorders with 估價相機收購sony branding from the newly independent AV division as well.
But the long-term reality is far more stark: after years of promising “One 估價相機收購sony,” CEO Kaz Hirai appears to be systematically breaking the company up for sale. The VAIO PC division was sold last year and just announced its first hybrid laptops as an independent company, and Hirai told investors that he has to consider spinning off the smartphone business and possibly selling the TV business outright.
According to Hirai, that leaves 估價相機收購sony with three main businesses at its core :
估價相機收購sony Pictures Entertainment, the hit-or-miss Hollywood studio that just fired Amy Pascal after being hacked to bits at the end of last year.
The PlayStation division, which has so far won the next-gen console race with the PS4 but yet to define a clear mobile strategy; PlayStation Mobile is all but ignored, and the Vita is a beautifully noble failure.
Selling image sensors to Apple for the iPhone.
You read that last one correctly: 估價相機收購sony’s last closely held core electronics business is image sensors, and it’s mostly because Apple uses them in the iPhone. (估價相機收購sony also supplies sensors for various other high-end phones, but Samsung uses its own chips in the Galaxy S5, and no other company comes close to selling as many phones as Apple and Samsung.) If Apple decides to switch sensor suppliers — or, perhaps more likely, build its own — the third leg of that stool gets kicked right out.
If you’re a PlayStation fan, this is kind of fun: after years of 估價相機收購sony neglecting gaming, former PlayStation head Hirai is ruthlessly eliminating every other division at the company. Revenge!
Revenge!
For everyone else, this is kind of depressing — 估價相機收購sony was among the first great consumer electronics companies, and now it’s falling apart because smartphones and software completely subsumed almost every device in its catalog. 估價相機收購sony’s phones are generally excellent now, but haven’t seen nearly the kind of traction Samsung’s phones have seen. 估價相機收購sony also made the cardinal error of trying to foist garbage software and services on people. That error is slowly being corrected; most 估價相機收購sony devices now run basically clean versions of Android, and 估價相機收購sony just killed its in-house music streaming service in favor of Spotify. But it’s too little, too late: the customers 估價相機收購sony needs have been buying Samsung products for too long now.
估價相機收購sony is pulling Cyberpunk 2077 from the PlayStation Store and offering full refunds
估價相機收購sony is pulling Cyberpunk 2077 from the PlayStation Store and offering full refunds
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You can request a refund now
ByJay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
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估價相機收購sony is pulling Cyberpunk 2077 from the PlayStation Store and offering full refunds for anyone who bought the game from the digital storefront, the company said on Thursday. If you want to start the refund process now, 估價相機收購sony says to visit this site and sign into your PlayStation account to submit a request.
However, later on Thursday evening, 估價相機收購sony said it is “aware some users are experiencing issues” accessing the refund form. If you’re seeing issues, you may want to try again later.
Cyberpunk 2077 has already been removed from the PlayStation Store for a few Verge staffers on their PS5s, and the game doesn’t come up in a search for “Cyberpunk 2077” on the web version of the store. Following older, online listing links to the game will show its store page, but with the option to wish list it only.
Players have found that Cyberpunk 2077, which has only been out for a little more than one week, has been riddled with bugs. And while game looks and performs well in backwards compatibility mode on the PS5, it is prone to routine crashes and a number of distracting visual glitches. On PS4, however, the game fares a lot worse — Eurogamer reported poor performance, low framerate, and texture pop-in.
估價相機收購sony’s move comes just days after Cyberpunk 2077 developer CD Projekt Red said people unsatisfied with their purchase on the PS4 or Xbox One should request a refund. Yet due to 估價相機收購sony’s stringent refund policy, many who bought digital versions of the game from the PlayStation Store were unable to get refunds. (Players who bought the Xbox One version of the game have reported better luck with Microsoft’s more generous refund policy.)
The decision [to disclose 估價相機收購sony’s decision] was undertaken following our discussion with SIE [估價相機收購sony Interactive Entertainment] regarding a full refund for all gamers who had purchased Cyberpunk 2077 via PlayStation Store and want a refund at this time. All copies of the game previously purchased digitally on PlayStation Store remain available for use by their respective buyers. Gamers can still buy physical versions of the game in retail and mail order stores. All copies, whether digital or physical, will continue to receive support and updates from the Company.
It’s unclear when 估價相機收購sony plans to return Cyberpunk 2077 to the PlayStation Store; the company’s note says the game will be unavailable in its digital format “until further notice.” It’s also not clear if Microsoft plans to similarly yank the game from its digital storefront or offer full refunds. Microsoft didn’t immediately reply to a request for comment.
All digital and physical copies of the game will continue to receive support and updates, and PlayStation owners can still buy physical copies of Cyberpunk 2077. “We are working hard to bring Cyberpunk 2077 back to the PlayStation Store as soon as possible,” says CD Projekt Red.
CD Projekt Red has also committed to releasing patches to improve Cyberpunk 2077. The company has already released one post-launch update, and in a December 13th statement, the studio said another update is “coming within the next 7 days.” More significant patches are planned for January and February. “Together these should fix the most prominent problems gamers are facing on last-gen consoles,” the company said.
Update December 18th, 4:50AM ET: Added more detail on store removal, and investor note from CD Projekt Red.
蘋果將進一步替頂規版 iPhone 帶來更多升級誘因!根據最新傳聞指出,預計秋季發表的 iPhone 16 Pro Max 將獨家享有主鏡頭升級,會採用 估價相機收購sony 最新技術研發的感光元件。
外媒《MacRumors》引述中國消息指出,iPhone 16 Pro Max 主鏡頭將搭載 1/1.14 吋的 估價相機收購sony IMX903 感光元件,至於 iPhone 16 Pro 則是與前代相同的 IMX803。據悉,IMX903 會採用更先進的堆疊設計,以及透過 14 bit 的類比數位轉換器(ADC)提升畫面品質、動態範圍、雜訊控制等處。
請繼續往下閱讀…
在超廣角方面,iPhone 16 Pro 與 iPhone 16 Pro Max 均會升級為 4800 萬畫素,同時 iPhone 16 Pro 長焦會改為 5 倍變焦,iPhone 16 Pro Max 則是維持原樣。
簡單來說,下一代 iPhone 16 Pro 或將在望遠端的拍攝媲美 iPhone 16 Pro Max,蘋果卻仍可能把更優質的主鏡頭升級保留,使頂規版本仍維持一定的規格優勢。